1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Change GridMap navigation_layers to be per mesh_library item

Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
This commit is contained in:
smix8
2022-11-29 20:01:31 +01:00
parent 2a04b18d37
commit 61f33e205c
6 changed files with 44 additions and 61 deletions

View File

@@ -99,6 +99,7 @@ class GridMap : public Node3D {
RID region;
Transform3D xform;
RID navigation_mesh_debug_instance;
uint32_t navigation_layers = 1;
};
struct MultimeshInstance {
@@ -255,12 +256,6 @@ public:
void set_navigation_map(RID p_navigation_map);
RID get_navigation_map() const;
void set_navigation_layers(uint32_t p_navigation_layers);
uint32_t get_navigation_layers() const;
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
Ref<MeshLibrary> get_mesh_library() const;