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Use StringBuilder instead StringBuffer in Godot Java code

This commit is contained in:
Marcel Admiraal
2021-07-02 16:57:12 +01:00
parent 6ef0b8fcd3
commit 61ee51d2bf
2 changed files with 2 additions and 2 deletions

View File

@@ -897,7 +897,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
byte[] messageDigest = complete.digest();
// Create Hex String
StringBuffer hexString = new StringBuffer();
StringBuilder hexString = new StringBuilder();
for (int i = 0; i < messageDigest.length; i++) {
String s = Integer.toHexString(0xFF & messageDigest[i]);

View File

@@ -42,7 +42,7 @@ public class Crypt {
byte[] messageDigest = digest.digest();
// Create Hex String
StringBuffer hexString = new StringBuffer();
StringBuilder hexString = new StringBuilder();
for (int i = 0; i < messageDigest.length; i++)
hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
return hexString.toString();