You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-30 16:26:50 +00:00
Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
This commit is contained in:
@@ -720,6 +720,7 @@ public:
|
||||
BIND2(canvas_item_attach_skeleton, RID, RID)
|
||||
BIND2(canvas_item_set_skeleton_relative_xform, RID, Transform2D)
|
||||
BIND1R(Rect2, _debug_canvas_item_get_rect, RID)
|
||||
BIND1R(Rect2, _debug_canvas_item_get_local_bound, RID)
|
||||
|
||||
BIND2(canvas_item_set_interpolated, RID, bool)
|
||||
BIND1(canvas_item_reset_physics_interpolation, RID)
|
||||
|
||||
Reference in New Issue
Block a user