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Replace some "uncommon" words in class reference
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@@ -34,7 +34,7 @@
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
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</member>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
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Overrides the bounding box of this node with a custom one. This can be used to avoid the expensive [AABB] recalculation that happens when a skeleton is used with a [MeshInstance3D] or to have fine control over the [MeshInstance3D]'s bounding box. To use the default AABB, set value to an [AABB] with all fields set to [code]0.0[/code]. To avoid frustum culling, set [member custom_aabb] to a very large AABB that covers your entire game world such as [code]AABB(-10000, -10000, -10000, 20000, 20000, 20000)[/code]. To disable all forms of culling (including occlusion culling), call [method RenderingServer.instance_set_ignore_culling] on the [GeometryInstance3D]'s [RID].
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Overrides the bounding box of this node with a custom one. This can be used to avoid the expensive [AABB] recalculation that happens when a skeleton is used with a [MeshInstance3D] or to have precise control over the [MeshInstance3D]'s bounding box. To use the default AABB, set value to an [AABB] with all fields set to [code]0.0[/code]. To avoid frustum culling, set [member custom_aabb] to a very large AABB that covers your entire game world such as [code]AABB(-10000, -10000, -10000, 20000, 20000, 20000)[/code]. To disable all forms of culling (including occlusion culling), call [method RenderingServer.instance_set_ignore_culling] on the [GeometryInstance3D]'s [RID].
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</member>
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<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
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The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
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