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Working sky shader implementation

This commit is contained in:
clayjohn
2020-03-19 17:32:19 -07:00
parent c3fee7ba6c
commit 61a74739ca
40 changed files with 2354 additions and 1744 deletions

View File

@@ -248,32 +248,6 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuff
RD::get_singleton()->draw_list_end();
}
void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
roughness.push_constant.roughness = p_roughness;
roughness.push_constant.sample_count = p_sample_count;
roughness.push_constant.use_direct_write = p_roughness == 0.0;
roughness.push_constant.face_size = p_size;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipelines[p_source_is_panorama ? CUBEMAP_ROUGHNESS_SOURCE_PANORAMA : CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
int x_groups = (p_size - 1) / 8 + 1;
int y_groups = (p_size - 1) / 8 + 1;
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1);
RD::get_singleton()->compute_list_end();
}
void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_framebuffer, const Vector2 &p_pixel_size) {
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
@@ -731,12 +705,38 @@ void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness,
RD::get_singleton()->compute_list_end();
}
void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, bool p_source_is_panorama, RID p_dest_cubemap, const Size2i &p_size) {
void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
roughness.push_constant.roughness = p_roughness;
roughness.push_constant.sample_count = p_sample_count;
roughness.push_constant.use_direct_write = p_roughness == 0.0;
roughness.push_constant.face_size = p_size;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
int x_groups = (p_size - 1) / 8 + 1;
int y_groups = (p_size - 1) / 8 + 1;
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1);
RD::get_singleton()->compute_list_end();
}
void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) {
cubemap_downsampler.push_constant.face_size = p_size.x;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipelines[p_source_is_panorama ? CUBEMAP_DOWNSAMPLER_SOURCE_PANORAMA : CUBEMAP_DOWNSAMPLER_SOURCE_CUBEMAP]);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1);
@@ -780,6 +780,41 @@ void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_des
RD::get_singleton()->compute_list_end();
}
void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
SkyPushConstant sky_push_constant;
zeromem(&sky_push_constant, sizeof(SkyPushConstant));
sky_push_constant.proj[0] = p_camera.matrix[2][0];
sky_push_constant.proj[1] = p_camera.matrix[0][0];
sky_push_constant.proj[2] = p_camera.matrix[2][1];
sky_push_constant.proj[3] = p_camera.matrix[1][1];
sky_push_constant.position[0] = p_position.x;
sky_push_constant.position[1] = p_position.y;
sky_push_constant.position[2] = p_position.z;
sky_push_constant.multiplier = p_multiplier;
sky_push_constant.time = p_time;
store_transform_3x3(p_orientation, sky_push_constant.orientation);
RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb);
RD::DrawListID draw_list = p_list;
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_samplers, 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_lights, 3);
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, true);
}
RasterizerEffectsRD::RasterizerEffectsRD() {
{
@@ -813,15 +848,12 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
{
// Initialize roughness
Vector<String> cubemap_roughness_modes;
cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_PANORAMA\n");
cubemap_roughness_modes.push_back("\n#define MODE_SOURCE_CUBEMAP\n");
cubemap_roughness_modes.push_back("");
roughness.shader.initialize(cubemap_roughness_modes);
roughness.shader_version = roughness.shader.version_create();
for (int i = 0; i < CUBEMAP_ROUGHNESS_SOURCE_MAX; i++) {
roughness.pipelines[i] = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, i));
}
roughness.pipeline = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, 0));
}
{
@@ -958,15 +990,12 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
{
//Initialize cubemap downsampler
Vector<String> cubemap_downsampler_modes;
cubemap_downsampler_modes.push_back("\n#define MODE_SOURCE_PANORAMA\n");
cubemap_downsampler_modes.push_back("\n#define MODE_SOURCE_CUBEMAP\n");
cubemap_downsampler_modes.push_back("");
cubemap_downsampler.shader.initialize(cubemap_downsampler_modes);
cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create();
for (int i = 0; i < CUBEMAP_DOWNSAMPLER_SOURCE_MAX; i++) {
cubemap_downsampler.pipelines[i] = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, i));
}
cubemap_downsampler.pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, 0));
}
{
@@ -1050,7 +1079,6 @@ RasterizerEffectsRD::~RasterizerEffectsRD() {
RD::get_singleton()->free(filter.coefficient_buffer);
blur.shader.version_free(blur.shader_version);
roughness.shader.version_free(roughness.shader_version);
sky.shader.version_free(sky.shader_version);
tonemap.shader.version_free(tonemap.shader_version);
luminance_reduce.shader.version_free(luminance_reduce.shader_version);
copy.shader.version_free(copy.shader_version);