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Working sky shader implementation
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@@ -56,7 +56,7 @@ public:
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virtual RID sky_create() = 0;
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virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
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virtual void sky_set_mode(RID p_sky, VS::SkyMode p_samples) = 0;
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virtual void sky_set_texture(RID p_sky, RID p_panorama) = 0;
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virtual void sky_set_material(RID p_sky, RID p_material) = 0;
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/* ENVIRONMENT API */
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@@ -66,7 +66,6 @@ public:
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virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
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virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
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virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0;
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virtual void environment_set_bg_material(RID p_env, RID p_material) = 0;
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virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
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virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
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virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
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