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Working sky shader implementation
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@@ -6584,6 +6584,18 @@ EditorNode::EditorNode() {
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particles_mat_convert.instance();
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resource_conversion_plugins.push_back(particles_mat_convert);
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Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
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procedural_sky_mat_convert.instance();
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resource_conversion_plugins.push_back(procedural_sky_mat_convert);
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Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
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panorama_sky_mat_convert.instance();
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resource_conversion_plugins.push_back(panorama_sky_mat_convert);
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Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
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physical_sky_mat_convert.instance();
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resource_conversion_plugins.push_back(physical_sky_mat_convert);
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Ref<VisualShaderConversionPlugin> vshader_convert;
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vshader_convert.instance();
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resource_conversion_plugins.push_back(vshader_convert);
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