1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Working sky shader implementation

This commit is contained in:
clayjohn
2020-03-19 17:32:19 -07:00
parent c3fee7ba6c
commit 61a74739ca
40 changed files with 2354 additions and 1744 deletions

View File

@@ -6584,6 +6584,18 @@ EditorNode::EditorNode() {
particles_mat_convert.instance();
resource_conversion_plugins.push_back(particles_mat_convert);
Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
procedural_sky_mat_convert.instance();
resource_conversion_plugins.push_back(procedural_sky_mat_convert);
Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
panorama_sky_mat_convert.instance();
resource_conversion_plugins.push_back(panorama_sky_mat_convert);
Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
physical_sky_mat_convert.instance();
resource_conversion_plugins.push_back(physical_sky_mat_convert);
Ref<VisualShaderConversionPlugin> vshader_convert;
vshader_convert.instance();
resource_conversion_plugins.push_back(vshader_convert);