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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Adjust LOD selection metrics to use attribute error

- Revert meshoptimizer patch; the metric used for LOD selection now
incorporates attribute error
- Since LOD selection is now aware of attribute deviation, we don't
need to use a higher normal weight
- To prevent normal creases from creating input triangles with very
large normal deviation, reduce default normal merge threshold
- Since we now use combined metric to select LODs, we never need LODs
with error>1 as these should not be selected if the mesh is visible.
This commit is contained in:
Arseny Kapoulkine
2025-05-18 17:38:54 +03:00
parent c3ae6aa10b
commit 6190d412d3
4 changed files with 6 additions and 19 deletions

View File

@@ -2048,7 +2048,7 @@ size_t meshopt_simplifyEdge(unsigned int* destination, const unsigned int* indic
// result_error is quadratic; we need to remap it back to linear
if (out_result_error)
*out_result_error = sqrtf(vertex_error) * error_scale;
*out_result_error = sqrtf(result_error) * error_scale;
return result_count;
}