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Fix VRS issues
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@@ -1257,6 +1257,8 @@ public:
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LIMIT_SUBGROUP_SIZE,
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LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
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LIMIT_SUBGROUP_OPERATIONS,
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LIMIT_VRS_TEXEL_WIDTH,
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LIMIT_VRS_TEXEL_HEIGHT,
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};
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virtual uint64_t limit_get(Limit p_limit) const = 0;
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