1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Small fixes to redundand code, copy paste bugs

This commit is contained in:
qarmin
2019-10-14 11:40:55 +02:00
parent 1fed266bf5
commit 616ab4fac2
13 changed files with 16 additions and 18 deletions

View File

@@ -228,7 +228,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _update_node_size(int p_id);
void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input);
Vector2 _get_available_pos(bool centered = true, Vector2 pos = Vector2()) const;
Vector2 _get_available_pos(bool centered = true, Vector2 ofs = Vector2()) const;
StringName _get_function_of_node(int p_id) const;
void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id);