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Use range iterators in LocalVector loops

This commit is contained in:
kobewi
2022-12-29 01:24:45 +01:00
parent 277d5361df
commit 615c517034
41 changed files with 409 additions and 503 deletions

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@@ -2802,9 +2802,7 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry
Vector<Vector3> vertices;
Vector<Vector3> normals;
for (uint32_t i = 0; i < p_mesh_data.faces.size(); i++) {
const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) {
for (uint32_t j = 2; j < f.indices.size(); j++) {
vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
normals.push_back(f.plane.normal);