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Use range iterators in LocalVector loops
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@@ -330,8 +330,8 @@ String ShaderPreprocessor::vector_to_string(const LocalVector<char32_t> &p_v, in
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String ShaderPreprocessor::tokens_to_string(const LocalVector<Token> &p_tokens) {
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LocalVector<char32_t> result;
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for (uint32_t i = 0; i < p_tokens.size(); i++) {
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result.push_back(p_tokens[i].text);
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for (const Token &token : p_tokens) {
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result.push_back(token.text);
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}
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return vector_to_string(result);
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}
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