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Use range iterators in LocalVector loops

This commit is contained in:
kobewi
2022-12-29 01:24:45 +01:00
parent 277d5361df
commit 615c517034
41 changed files with 409 additions and 503 deletions

View File

@@ -165,8 +165,7 @@ void ShaderRD::_clear_version(Version *p_version) {
}
void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
for (uint32_t i = 0; i < p_template.chunks.size(); i++) {
const StageTemplate::Chunk &chunk = p_template.chunks[i];
for (const StageTemplate::Chunk &chunk : p_template.chunks) {
switch (chunk.type) {
case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
builder.append("\n"); //make sure defines begin at newline