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Use range iterators in LocalVector loops
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@@ -165,8 +165,7 @@ void ShaderRD::_clear_version(Version *p_version) {
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}
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void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
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for (uint32_t i = 0; i < p_template.chunks.size(); i++) {
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const StageTemplate::Chunk &chunk = p_template.chunks[i];
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for (const StageTemplate::Chunk &chunk : p_template.chunks) {
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switch (chunk.type) {
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case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
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builder.append("\n"); //make sure defines begin at newline
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