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mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Use range iterators in LocalVector loops

This commit is contained in:
kobewi
2022-12-29 01:24:45 +01:00
parent 277d5361df
commit 615c517034
41 changed files with 409 additions and 503 deletions

View File

@@ -169,8 +169,7 @@ void GenericTilePolygonEditor::_base_control_draw() {
}
// Draw the polygons.
for (unsigned int i = 0; i < polygons.size(); i++) {
const Vector<Vector2> &polygon = polygons[i];
for (const Vector<Vector2> &polygon : polygons) {
Color color = polygon_color;
if (!in_creation_polygon.is_empty()) {
color = color.darkened(0.3);
@@ -285,8 +284,8 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->add_do_method(base_control, "queue_redraw");
undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
undo_redo->add_undo_method(this, "clear_polygons");
for (unsigned int i = 0; i < polygons.size(); i++) {
undo_redo->add_undo_method(this, "add_polygon", polygons[i]);
for (const PackedVector2Array &poly : polygons) {
undo_redo->add_undo_method(this, "add_polygon", poly);
}
undo_redo->add_undo_method(base_control, "queue_redraw");
undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
@@ -298,8 +297,8 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->add_do_method(base_control, "queue_redraw");
undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
undo_redo->add_undo_method(this, "clear_polygons");
for (unsigned int i = 0; i < polygons.size(); i++) {
undo_redo->add_undo_method(this, "add_polygon", polygons[i]);
for (const PackedVector2Array &polygon : polygons) {
undo_redo->add_undo_method(this, "add_polygon", polygon);
}
undo_redo->add_undo_method(base_control, "queue_redraw");
undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
@@ -327,8 +326,8 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
}
for (unsigned int i = 0; i < polygons.size(); i++) {
Vector<Point2> new_polygon;
for (int point_index = 0; point_index < polygons[i].size(); point_index++) {
Vector2 point = polygons[i][point_index];
for (const Vector2 &vec : polygons[i]) {
Vector2 point = vec;
switch (p_item_pressed) {
case ROTATE_RIGHT: {
point = Vector2(-point.y, point.x);
@@ -351,8 +350,8 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
}
undo_redo->add_do_method(base_control, "queue_redraw");
undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
for (unsigned int i = 0; i < polygons.size(); i++) {
undo_redo->add_undo_method(this, "set_polygon", polygons[i]);
for (const PackedVector2Array &polygon : polygons) {
undo_redo->add_undo_method(this, "set_polygon", polygon);
}
undo_redo->add_undo_method(base_control, "queue_redraw");
undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");