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@@ -30,6 +30,7 @@
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#include "godotsharp_builds.h"
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#include "core/vector.h"
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#include "main/main.h"
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#include "../godotsharp_dirs.h"
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@@ -50,6 +51,16 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *
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GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
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}
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static Vector<const char *> _get_msbuild_hint_dirs() {
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Vector<const char *> ret;
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#ifdef OSX_ENABLED
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ret.push_back("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
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ret.push_back("/usr/local/var/homebrew/linked/mono/bin/");
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#endif
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ret.push_back("/opt/novell/mono/bin/");
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return ret;
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}
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#ifdef UNIX_ENABLED
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String _find_build_engine_on_unix(const String &p_name) {
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String ret = path_which(p_name);
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@@ -61,15 +72,9 @@ String _find_build_engine_on_unix(const String &p_name) {
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if (ret_fallback.length())
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return ret_fallback;
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const char *locations[] = {
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#ifdef OSX_ENABLED
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"/Library/Frameworks/Mono.framework/Versions/Current/bin/",
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"/usr/local/var/homebrew/linked/mono/bin/",
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#endif
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"/opt/novell/mono/bin/"
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};
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static Vector<const char *> locations = _get_msbuild_hint_dirs();
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for (int i = 0; i < sizeof(locations) / sizeof(const char *); i++) {
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for (int i = 0; i < locations.size(); i++) {
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String hint_path = locations[i] + p_name;
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if (FileAccess::exists(hint_path)) {
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