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Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Some Vulkan types are defined as "non dispatchable handles" and use a
different typedef on 32-bit and 64-bit systems (struct pointer on
64-bit, `uint64_t` otherwise).
0e78ffd1dc/include/vulkan/vulkan_core.h (L59-L65)
Contrarily to `NULL`, `nullptr` can't be converted to `uint64_t` so
build was now failing on 32-bit after converting the codebase from
using `NULL` to `nullptr`.
Fixes #37620.
This commit is contained in:
@@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "rendering_device_vulkan.h"
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#include "core/hashfuncs.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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@@ -1265,7 +1266,7 @@ Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
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ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
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vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
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p_buffer->buffer = nullptr;
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p_buffer->buffer = VK_NULL_HANDLE;
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p_buffer->allocation = nullptr;
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p_buffer->size = 0;
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@@ -4250,7 +4251,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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VkWriteDescriptorSet write; //common header
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.pNext = nullptr;
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write.dstSet = nullptr; //will assign afterwards when everything is valid
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write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
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write.dstBinding = set_uniform.binding;
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uint32_t type_size = 1;
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@@ -4363,7 +4364,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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"Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
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VkDescriptorImageInfo img_info;
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img_info.sampler = nullptr;
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img_info.sampler = VK_NULL_HANDLE;
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img_info.imageView = texture->view;
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if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
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@@ -4416,7 +4417,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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"Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
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VkDescriptorImageInfo img_info;
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img_info.sampler = nullptr;
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img_info.sampler = VK_NULL_HANDLE;
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img_info.imageView = texture->view;
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if (texture->owner.is_valid()) {
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@@ -5048,11 +5049,11 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
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graphics_pipeline_create_info.renderPass = fb_format.render_pass;
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graphics_pipeline_create_info.subpass = 0;
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graphics_pipeline_create_info.basePipelineHandle = nullptr;
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graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
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graphics_pipeline_create_info.basePipelineIndex = 0;
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RenderPipeline pipeline;
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VkResult err = vkCreateGraphicsPipelines(device, nullptr, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
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VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
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ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
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pipeline.set_formats = shader->set_formats;
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@@ -5121,11 +5122,11 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
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compute_pipeline_create_info.stage = shader->pipeline_stages[0];
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compute_pipeline_create_info.layout = shader->pipeline_layout;
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compute_pipeline_create_info.basePipelineHandle = nullptr;
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compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
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compute_pipeline_create_info.basePipelineIndex = 0;
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ComputePipeline pipeline;
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VkResult err = vkCreateComputePipelines(device, nullptr, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
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VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
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ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
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pipeline.set_formats = shader->set_formats;
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