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-Restored multithread capability to VisualServer
-Restored resource previews!
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@@ -32,55 +32,58 @@
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#include "editor/editor_resource_preview.h"
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#if 0
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture> generate(const RES &p_from);
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EditorTexturePreviewPlugin();
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};
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class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator)
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture> generate(const RES &p_from);
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EditorBitmapPreviewPlugin();
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};
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class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
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Ref<Texture> _gen_from_imd(Ref<ResourceImportMetadata> p_imd);
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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virtual Ref<Texture> generate_from_path(const String& p_path);
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture> generate(const RES &p_from);
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virtual Ref<Texture> generate_from_path(const String &p_path);
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EditorPackedScenePreviewPlugin();
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};
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class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator)
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RID scenario;
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RID sphere;
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RID sphere_instance;
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RID viewport;
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RID viewport_texture;
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RID light;
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RID light_instance;
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RID light2;
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RID light_instance2;
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RID camera;
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public:
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volatile bool preview_done;
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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void _preview_done(const Variant &p_udata);
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protected:
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static void _bind_methods();
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public:
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture> generate(const RES &p_from);
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EditorMaterialPreviewPlugin();
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~EditorMaterialPreviewPlugin();
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@@ -88,9 +91,8 @@ public:
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class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
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public:
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture> generate(const RES &p_from);
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EditorScriptPreviewPlugin();
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};
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@@ -108,22 +110,30 @@ public:
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#endif
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class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator)
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RID scenario;
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RID mesh_instance;
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RID viewport;
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RID viewport_texture;
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RID light;
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RID light_instance;
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RID light2;
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RID light_instance2;
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RID camera;
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public:
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volatile bool preview_done;
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virtual bool handles(const String& p_type) const;
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virtual Ref<Texture> generate(const RES& p_from);
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void _preview_done(const Variant &p_udata);
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protected:
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static void _bind_methods();
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public:
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture> generate(const RES &p_from);
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EditorMeshPreviewPlugin();
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~EditorMeshPreviewPlugin();
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};
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#endif
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#endif // EDITORPREVIEWPLUGINS_H
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