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Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
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@@ -1432,7 +1432,7 @@ def use_windows_spawn_fix(self, platform=None):
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# that makes object files with same names to be overwritten so the last wins and
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# the library looses symbols defined by overwritten objects.
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# By enabling quick append instead of the default mode (replacing), libraries will
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# got built correctly regardless the invokation strategy.
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# got built correctly regardless the invocation strategy.
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# Furthermore, since SCons will rebuild the library from scratch when an object file
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# changes, no multiple versions of the same object file will be present.
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self.Replace(ARFLAGS='q')
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@@ -1607,7 +1607,7 @@ def detect_visual_c_compiler_version(tools_env):
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# There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
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# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
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# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
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# is to check the PATH variable and figure out which one will be called first. Code bellow does that and returns:
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# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
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# the following string values:
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# "" Compiler not detected
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@@ -1627,7 +1627,7 @@ def detect_visual_c_compiler_version(tools_env):
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if 'VCINSTALLDIR' in tools_env:
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# print("Checking VCINSTALLDIR")
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# find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
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# find() works with -1 so big ifs below are needed... the simplest solution, in fact
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# First test if amd64 and amd64_x86 compilers are present in the path
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vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
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if(vc_amd64_compiler_detection_index > -1):
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