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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00
Rémi Verschelde
2023-05-22 14:32:14 +02:00
parent 65fa775ff6
commit 6100b4bd33
65 changed files with 5170 additions and 3249 deletions

View File

@@ -23,8 +23,7 @@ int g_ZSTD_threading_useless_symbol;
#if defined(ZSTD_MULTITHREAD) && defined(_WIN32)
/**
* Windows minimalist Pthread Wrapper, based on :
* http://www.cse.wustl.edu/~schmidt/win32-cv-1.html
* Windows minimalist Pthread Wrapper
*/
@@ -35,37 +34,92 @@ int g_ZSTD_threading_useless_symbol;
/* === Implementation === */
typedef struct {
void* (*start_routine)(void*);
void* arg;
int initialized;
ZSTD_pthread_cond_t initialized_cond;
ZSTD_pthread_mutex_t initialized_mutex;
} ZSTD_thread_params_t;
static unsigned __stdcall worker(void *arg)
{
ZSTD_pthread_t* const thread = (ZSTD_pthread_t*) arg;
thread->arg = thread->start_routine(thread->arg);
void* (*start_routine)(void*);
void* thread_arg;
/* Initialized thread_arg and start_routine and signal main thread that we don't need it
* to wait any longer.
*/
{
ZSTD_thread_params_t* thread_param = (ZSTD_thread_params_t*)arg;
thread_arg = thread_param->arg;
start_routine = thread_param->start_routine;
/* Signal main thread that we are running and do not depend on its memory anymore */
ZSTD_pthread_mutex_lock(&thread_param->initialized_mutex);
thread_param->initialized = 1;
ZSTD_pthread_cond_signal(&thread_param->initialized_cond);
ZSTD_pthread_mutex_unlock(&thread_param->initialized_mutex);
}
start_routine(thread_arg);
return 0;
}
int ZSTD_pthread_create(ZSTD_pthread_t* thread, const void* unused,
void* (*start_routine) (void*), void* arg)
{
ZSTD_thread_params_t thread_param;
(void)unused;
thread->arg = arg;
thread->start_routine = start_routine;
thread->handle = (HANDLE) _beginthreadex(NULL, 0, worker, thread, 0, NULL);
if (!thread->handle)
thread_param.start_routine = start_routine;
thread_param.arg = arg;
thread_param.initialized = 0;
*thread = NULL;
/* Setup thread initialization synchronization */
if(ZSTD_pthread_cond_init(&thread_param.initialized_cond, NULL)) {
/* Should never happen on Windows */
return -1;
}
if(ZSTD_pthread_mutex_init(&thread_param.initialized_mutex, NULL)) {
/* Should never happen on Windows */
ZSTD_pthread_cond_destroy(&thread_param.initialized_cond);
return -1;
}
/* Spawn thread */
*thread = (HANDLE)_beginthreadex(NULL, 0, worker, &thread_param, 0, NULL);
if (!thread) {
ZSTD_pthread_mutex_destroy(&thread_param.initialized_mutex);
ZSTD_pthread_cond_destroy(&thread_param.initialized_cond);
return errno;
else
return 0;
}
/* Wait for thread to be initialized */
ZSTD_pthread_mutex_lock(&thread_param.initialized_mutex);
while(!thread_param.initialized) {
ZSTD_pthread_cond_wait(&thread_param.initialized_cond, &thread_param.initialized_mutex);
}
ZSTD_pthread_mutex_unlock(&thread_param.initialized_mutex);
ZSTD_pthread_mutex_destroy(&thread_param.initialized_mutex);
ZSTD_pthread_cond_destroy(&thread_param.initialized_cond);
return 0;
}
int ZSTD_pthread_join(ZSTD_pthread_t thread, void **value_ptr)
int ZSTD_pthread_join(ZSTD_pthread_t thread)
{
DWORD result;
if (!thread.handle) return 0;
if (!thread) return 0;
result = WaitForSingleObject(thread, INFINITE);
CloseHandle(thread);
result = WaitForSingleObject(thread.handle, INFINITE);
switch (result) {
case WAIT_OBJECT_0:
if (value_ptr) *value_ptr = thread.arg;
return 0;
case WAIT_ABANDONED:
return EINVAL;