You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Remove now unnecessary ResourceImporterCSV importer
Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.
This is now properly fixed with #47268 which allows disabling the import for
specific files.
(cherry picked from commit 7ed2220928)
This commit is contained in:
@@ -90,7 +90,6 @@
|
||||
#include "editor/import/editor_import_collada.h"
|
||||
#include "editor/import/editor_scene_importer_gltf.h"
|
||||
#include "editor/import/resource_importer_bitmask.h"
|
||||
#include "editor/import/resource_importer_csv.h"
|
||||
#include "editor/import/resource_importer_csv_translation.h"
|
||||
#include "editor/import/resource_importer_image.h"
|
||||
#include "editor/import/resource_importer_layered_texture.h"
|
||||
@@ -5944,10 +5943,6 @@ EditorNode::EditorNode() {
|
||||
import_csv_translation.instance();
|
||||
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
|
||||
|
||||
Ref<ResourceImporterCSV> import_csv;
|
||||
import_csv.instance();
|
||||
ResourceFormatImporter::get_singleton()->add_importer(import_csv);
|
||||
|
||||
Ref<ResourceImporterWAV> import_wav;
|
||||
import_wav.instance();
|
||||
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
|
||||
|
||||
Reference in New Issue
Block a user