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Fix minor grammar error in CollisionPolygon2D, CollisionPolygon3D, CollisionShape2D, and CollisionShape3D docs
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@@ -4,7 +4,7 @@
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A node that provides a polygon shape to a [CollisionObject2D] parent.
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</brief_description>
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<description>
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A node that provides a polygon shape to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D].
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A node that provides a polygon shape to a [CollisionObject2D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn a [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D].
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[b]Warning:[/b] A non-uniformly scaled [CollisionPolygon2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead.
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</description>
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<tutorials>
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@@ -4,7 +4,7 @@
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A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent.
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</brief_description>
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<description>
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A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object.
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A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
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[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
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</description>
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<tutorials>
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@@ -4,7 +4,7 @@
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A node that provides a [Shape2D] to a [CollisionObject2D] parent.
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</brief_description>
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<description>
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A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
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A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows it to be edited. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
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</description>
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<tutorials>
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<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
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@@ -4,7 +4,7 @@
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A node that provides a [Shape3D] to a [CollisionObject3D] parent.
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</brief_description>
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<description>
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A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
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A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows it to be edited. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
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[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.
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</description>
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<tutorials>
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