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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Change auto to default in cursor css settings.

(cherry picked from commit 6812e66f33)
This commit is contained in:
Jason Knight
2022-10-07 12:17:15 -06:00
committed by Rémi Verschelde
parent 4c83336a3d
commit 602ef82e89

View File

@@ -135,7 +135,7 @@ const GodotDisplayCursor = {
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'], $GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });', $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor: { $GodotDisplayCursor: {
shape: 'auto', shape: 'default',
visible: true, visible: true,
cursors: {}, cursors: {},
set_style: function (style) { set_style: function (style) {
@@ -146,7 +146,7 @@ const GodotDisplayCursor = {
let css = shape; let css = shape;
if (shape in GodotDisplayCursor.cursors) { if (shape in GodotDisplayCursor.cursors) {
const c = GodotDisplayCursor.cursors[shape]; const c = GodotDisplayCursor.cursors[shape];
css = `url("${c.url}") ${c.x} ${c.y}, auto`; css = `url("${c.url}") ${c.x} ${c.y}, default`;
} }
if (GodotDisplayCursor.visible) { if (GodotDisplayCursor.visible) {
GodotDisplayCursor.set_style(css); GodotDisplayCursor.set_style(css);
@@ -154,7 +154,7 @@ const GodotDisplayCursor = {
}, },
clear: function () { clear: function () {
GodotDisplayCursor.set_style(''); GodotDisplayCursor.set_style('');
GodotDisplayCursor.shape = 'auto'; GodotDisplayCursor.shape = 'default';
GodotDisplayCursor.visible = true; GodotDisplayCursor.visible = true;
Object.keys(GodotDisplayCursor.cursors).forEach(function (key) { Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]); URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);