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Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure * SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized). * Fixed some bugs resulting on the above being corrected.
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@@ -281,6 +281,8 @@ RendererCompositorRD::RendererCompositorRD() {
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scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
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}
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scene->init();
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// now we're ready to create our effects,
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storage->init_effects(!scene->_render_buffers_can_be_storage());
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}
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