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Fixes to mobile renderer

* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
This commit is contained in:
reduz
2021-08-16 14:51:29 -03:00
parent 72cb452937
commit 6027cd0a1d
16 changed files with 140 additions and 112 deletions

View File

@@ -281,6 +281,8 @@ RendererCompositorRD::RendererCompositorRD() {
scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
}
scene->init();
// now we're ready to create our effects,
storage->init_effects(!scene->_render_buffers_can_be_storage());
}