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Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903
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@@ -364,7 +364,7 @@ private:
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Camera *preview;
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bool previewing_cinema;
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bool _is_node_locked(const Node *p_node);
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void _preview_exited_scene();
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void _toggle_camera_preview(bool);
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void _toggle_cinema_preview(bool);
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