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Create strings.xml files in the gradle project to handle localization
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@@ -37,6 +37,13 @@
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#include "core/os/os.h"
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#include "editor/editor_export.h"
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const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
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<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
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<resources>
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<string name="godot_project_name_string">%s</string>
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</resources>
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)";
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// Utility method used to create a directory.
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Error create_directory(const String &p_dir) {
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if (!DirAccess::exists(p_dir)) {
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@@ -94,8 +101,45 @@ Error store_string_at_path(const String &p_path, const String &p_data) {
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// This method will be called ONLY when custom build is enabled.
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Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
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String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
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Error err = store_file_at_path(dst_path, p_data, Z_NO_COMPRESSION);
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Error err = store_file_at_path(dst_path, p_data);
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return err;
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}
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// Creates strings.xml files inside the gradle project for different locales.
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Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
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// Stores the string into the default values directory.
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String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
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store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
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// Searches the Gradle project res/ directory to find all supported locales
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DirAccessRef da = DirAccess::open("res://android/build/res");
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if (!da) {
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return ERR_CANT_OPEN;
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}
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da->list_dir_begin();
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while (true) {
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String file = da->get_next();
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if (file == "") {
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break;
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}
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if (!file.begins_with("values-")) {
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// NOTE: This assumes all directories that start with "values-" are for localization.
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continue;
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}
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String locale = file.replace("values-", "").replace("-r", "_");
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String property_name = "application/config/name_" + locale;
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String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
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if (ProjectSettings::get_singleton()->has_setting(property_name)) {
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String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
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String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
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store_string_at_path(locale_directory, processed_xml_string);
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} else {
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// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
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store_string_at_path(locale_directory, processed_default_xml_string);
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}
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}
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da->list_dir_end();
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return OK;
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}
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#endif //GODOT_GRADLE_EXPORT_UTIL_H
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