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Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
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@@ -43,6 +43,7 @@
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class ParticlesEditorBase : public Control {
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GDCLASS(ParticlesEditorBase, Control)
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protected:
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Spatial *base_node;
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Panel *panel;
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