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Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
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@@ -29,9 +29,12 @@
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/*************************************************************************/
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#include "particles_editor_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "io/resource_loader.h"
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#include "scene/3d/cpu_particles.h"
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#include "scene/resources/particles_material.h"
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bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
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bool use_normals = emission_fill->get_selected() == 1;
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