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Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
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@@ -32,8 +32,8 @@
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#include "canvas_item_editor_plugin.h"
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#include "io/image_loader.h"
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#include "scene/3d/particles.h"
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#include "scene/gui/separator.h"
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#include "scene/resources/particles_material.h"
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void Particles2DEditorPlugin::edit(Object *p_object) {
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