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Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
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@@ -32,77 +32,6 @@
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#define MATERIAL_EDITOR_PLUGIN_H
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#include "editor/property_editor.h"
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// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
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// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
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#if 0
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/light.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/resources/material.h"
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class MaterialEditor : public Control {
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GDCLASS(MaterialEditor, Control);
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Viewport *viewport;
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MeshInstance *sphere_instance;
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MeshInstance *box_instance;
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DirectionalLight *light1;
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DirectionalLight *light2;
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Camera *camera;
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Ref<Mesh> sphere_mesh;
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Ref<Mesh> box_mesh;
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TextureButton *sphere_switch;
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TextureButton *box_switch;
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TextureButton *light_1_switch;
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TextureButton *light_2_switch;
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Ref<Material> material;
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void _button_pressed(Node* p_button);
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bool first_enter;
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protected:
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void _notification(int p_what);
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void _gui_input(InputEvent p_event);
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static void _bind_methods();
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public:
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void edit(Ref<Material> p_material);
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MaterialEditor();
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};
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class MaterialEditorPlugin : public EditorPlugin {
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GDCLASS( MaterialEditorPlugin, EditorPlugin );
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MaterialEditor *material_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Material"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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MaterialEditorPlugin(EditorNode *p_node);
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~MaterialEditorPlugin();
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};
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#endif
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class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
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GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)
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