You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
This commit is contained in:
@@ -29,6 +29,7 @@
|
||||
/*************************************************************************/
|
||||
|
||||
#include "cpu_particles_editor_plugin.h"
|
||||
|
||||
#include "editor/plugins/spatial_editor_plugin.h"
|
||||
|
||||
void CPUParticlesEditor::_node_removed(Node *p_node) {
|
||||
|
||||
Reference in New Issue
Block a user