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Rename the ".import" folder to ".godot/imported"

This commit is contained in:
Aaron Franke
2020-07-05 20:55:43 -04:00
parent 64d3827b19
commit 5fbcd8f9df
7 changed files with 18 additions and 12 deletions

View File

@@ -1865,13 +1865,14 @@ void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<Str
}
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
{ //check that .import folder exists
{
// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
DirAccess *da = DirAccess::open("res://");
if (da->change_dir(".import") != OK) {
Error err = da->make_dir(".import");
if (err) {
if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
memdelete(da);
ERR_FAIL_MSG("Failed to create 'res://.import' folder.");
ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
}
}
memdelete(da);
@@ -2055,8 +2056,8 @@ EditorFileSystem::EditorFileSystem() {
scanning_changes_done = false;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->change_dir("res://.import") != OK) {
da->make_dir("res://.import");
if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");