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Assign value to property by dropping to scene tree
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@@ -1037,15 +1037,24 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
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return true;
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}
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bool scene_drop = true;
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for (int i = 0; i < files.size(); i++) {
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String file = files[i];
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String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
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if (ftype != "PackedScene") {
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return false;
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scene_drop = false;
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break;
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}
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}
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tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); //so it works..
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if (scene_drop) {
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tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
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} else {
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if (files.size() > 1) {
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return false;
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}
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tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
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}
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return true;
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}
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