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Mono: Create player script metadata when building manually
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
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@@ -8,6 +8,7 @@
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<RootNamespace>GodotSharpTools</RootNamespace>
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<AssemblyName>GodotSharpTools</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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