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Core: Move Rect2i to its own rect2i.h header
And take the opportunity to improve interdependencies a bit with forward declares where possible.
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@@ -30,7 +30,11 @@
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#include "camera_matrix.h"
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#include "core/math/aabb.h"
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#include "core/math/math_funcs.h"
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#include "core/math/plane.h"
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#include "core/math/rect2.h"
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#include "core/math/transform_3d.h"
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#include "core/string/print_string.h"
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float CameraMatrix::determinant() const {
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