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GDScript: Remove some unnecessary booleans

Co-authored-by: HolonProduction <holonproduction@gmail.com>
This commit is contained in:
Danil Alexeev
2025-10-01 16:49:33 +03:00
parent d705613db3
commit 5f0ecf4c8c
7 changed files with 38 additions and 62 deletions

View File

@@ -194,7 +194,7 @@ private:
GDScriptFunction *_super_constructor(GDScript *p_script);
void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error);
String _get_debug_path() const;
@@ -374,7 +374,6 @@ class GDScriptInstance : public ScriptInstance {
HashMap<StringName, int> member_indices_cache; //used only for hot script reloading
#endif
Vector<Variant> members;
bool base_ref_counted;
SelfList<GDScriptFunctionState>::List pending_func_states;
@@ -414,7 +413,7 @@ public:
virtual const Variant get_rpc_config() const;
GDScriptInstance();
GDScriptInstance() {}
~GDScriptInstance();
};