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Reduce per-frame memory allocations from the heap in the Mobile renderer.
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@@ -379,7 +379,8 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
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RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
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//re create canvas state
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Vector<RD::Uniform> uniforms;
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thread_local LocalVector<RD::Uniform> uniforms;
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uniforms.clear();
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{
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RD::Uniform u;
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