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GDScript: Cache scripts after parse error

This commit is contained in:
rune-scape
2022-11-20 13:06:14 -05:00
parent 98da707df5
commit 5ef971da1a

View File

@@ -242,11 +242,9 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
script->load_source_code(p_path); script->load_source_code(p_path);
Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error); Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
if (r_error != OK) { if (r_error == OK) {
return script;
}
GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true); GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
}
singleton->shallow_gdscript_cache[p_path] = script; singleton->shallow_gdscript_cache[p_path] = script;
return script; return script;