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Add maya style navigation scheme to 3d vieewport
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@@ -110,7 +110,6 @@ class SpatialEditorViewport : public Control {
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void _update_selection();
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bool _gizmo_select(const Vector2& p_screenpos,bool p_hilite_only=false);
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float get_znear() const;
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float get_zfar() const;
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float get_fov() const;
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@@ -119,6 +118,18 @@ class SpatialEditorViewport : public Control {
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bool clicked_includes_current;
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bool clicked_wants_append;
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enum NavigationScheme {
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NAVIGATION_GODOT,
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NAVIGATION_MAYA
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};
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NavigationScheme _get_navigation_schema(const String& p_property);
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enum NavigationMode {
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NAVIGATION_NONE,
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NAVIGATION_PAN,
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NAVIGATION_ZOOM,
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NAVIGATION_ORBIT
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};
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enum TransformMode {
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TRANSFORM_NONE,
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TRANSFORM_ROTATE,
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