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Update the fallback input mapping for the Oculus mobile devices.
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@@ -644,7 +644,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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godot_java->on_video_init(env);
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jobject obj, jobject activity) {
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// lets cleanup
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if (godot_io_java) {
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delete godot_io_java;
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