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Fix C# native instance bindings after recent re-write
This was needed after: 4469144891
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@@ -401,7 +401,18 @@ class CSharpLanguage : public ScriptLanguage {
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static void _editor_init_callback();
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#endif
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static void *_instance_binding_create_callback(void *p_token, void *p_instance);
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static void _instance_binding_free_callback(void *p_token, void *p_instance, void *p_binding);
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static GDNativeBool _instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference);
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static GDNativeInstanceBindingCallbacks _instance_binding_callbacks;
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public:
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static void *get_instance_binding(Object *p_object);
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static void *get_existing_instance_binding(Object *p_object);
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static void set_instance_binding(Object *p_object, void *p_binding);
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static bool has_instance_binding(Object *p_object);
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StringNameCache string_names;
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const Mutex &get_language_bind_mutex() { return language_bind_mutex; }
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@@ -507,12 +518,6 @@ public:
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void thread_enter() override;
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void thread_exit() override;
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// Don't use these. I'm watching you
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void *alloc_instance_binding_data(Object *p_object) override;
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void free_instance_binding_data(void *p_data) override;
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void refcount_incremented_instance_binding(Object *p_object) override;
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bool refcount_decremented_instance_binding(Object *p_object) override;
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Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
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bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
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