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Avoid GDScript bookkeeping from referencing objects longer than necessary

This commit is contained in:
Pedro J. Estébanez
2023-02-17 17:50:42 +01:00
parent 953383328a
commit 5e9400fa50
2 changed files with 101 additions and 31 deletions

View File

@@ -48,6 +48,33 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
const static int RESERVED_STACK = 3; // For self, class, and nil.
struct CallTarget {
Address target;
bool is_new_temporary = false;
GDScriptByteCodeGenerator *codegen = nullptr;
#ifdef DEV_ENABLED
bool cleaned = false;
#endif
void cleanup() {
DEV_ASSERT(!cleaned);
if (is_new_temporary) {
codegen->pop_temporary();
}
#ifdef DEV_ENABLED
cleaned = true;
#endif
}
CallTarget(Address p_target, bool p_is_new_temporary, GDScriptByteCodeGenerator *p_codegen) :
target(p_target),
is_new_temporary(p_is_new_temporary),
codegen(p_codegen) {}
~CallTarget() { DEV_ASSERT(cleaned); }
CallTarget(const CallTarget &) = delete;
CallTarget &operator=(CallTarget &) = delete;
};
bool ended = false;
GDScriptFunction *function = nullptr;
bool debug_stack = false;
@@ -326,7 +353,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
}
Address get_call_target(const Address &p_target, Variant::Type p_type = Variant::NIL);
CallTarget get_call_target(const Address &p_target, Variant::Type p_type = Variant::NIL);
int address_of(const Address &p_address) {
switch (p_address.mode) {