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Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
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@@ -108,7 +108,9 @@ layout(set = 0, binding = 18, std140) uniform SceneData {
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}
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scene_data;
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#ifdef USE_VRS
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layout(r8ui, set = 0, binding = 19) uniform restrict readonly uimage2D vrs_buffer;
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#endif
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layout(push_constant, std430) uniform Params {
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uint max_voxel_gi_instances;
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@@ -661,6 +663,7 @@ void main() {
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ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
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uint vrs_x, vrs_y;
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#ifdef USE_VRS
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if (sc_use_vrs) {
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ivec2 vrs_pos;
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@@ -684,6 +687,7 @@ void main() {
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return;
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}
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}
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#endif
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if (sc_half_res) {
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pos <<= 1;
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@@ -708,6 +712,7 @@ void main() {
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imageStore(ambient_buffer, pos, ambient_light);
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imageStore(reflection_buffer, pos, reflection_light);
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#ifdef USE_VRS
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if (sc_use_vrs) {
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if (vrs_x > 1) {
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imageStore(ambient_buffer, pos + ivec2(1, 0), ambient_light);
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@@ -766,4 +771,5 @@ void main() {
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imageStore(reflection_buffer, pos + ivec2(3, 3), reflection_light);
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}
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}
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#endif
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}
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