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Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported

This commit is contained in:
clayjohn
2022-12-15 12:34:19 -08:00
parent 1c5cfc4675
commit 5e90b90a97
3 changed files with 16 additions and 5 deletions

View File

@@ -108,7 +108,9 @@ layout(set = 0, binding = 18, std140) uniform SceneData {
}
scene_data;
#ifdef USE_VRS
layout(r8ui, set = 0, binding = 19) uniform restrict readonly uimage2D vrs_buffer;
#endif
layout(push_constant, std430) uniform Params {
uint max_voxel_gi_instances;
@@ -661,6 +663,7 @@ void main() {
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
uint vrs_x, vrs_y;
#ifdef USE_VRS
if (sc_use_vrs) {
ivec2 vrs_pos;
@@ -684,6 +687,7 @@ void main() {
return;
}
}
#endif
if (sc_half_res) {
pos <<= 1;
@@ -708,6 +712,7 @@ void main() {
imageStore(ambient_buffer, pos, ambient_light);
imageStore(reflection_buffer, pos, reflection_light);
#ifdef USE_VRS
if (sc_use_vrs) {
if (vrs_x > 1) {
imageStore(ambient_buffer, pos + ivec2(1, 0), ambient_light);
@@ -766,4 +771,5 @@ void main() {
imageStore(reflection_buffer, pos + ivec2(3, 3), reflection_light);
}
}
#endif
}