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Allow copy/paste nodes between vertex/fragment/light modes in visual shaders
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@@ -178,7 +178,7 @@ class VisualShaderEditor : public VBoxContainer {
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void _dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded);
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void _dup_update_excluded(int p_type, Set<int> &r_excluded);
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void _dup_paste_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
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void _dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
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void _duplicate_nodes();
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