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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
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@@ -1768,7 +1768,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
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Vector<SharedObject> shared_objects;
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err = save_pack(p_preset, p_debug, pack_path, &shared_objects);
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err = save_pack(true, p_preset, p_debug, pack_path, &shared_objects);
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bool lib_validation = p_preset->get("codesign/entitlements/disable_library_validation");
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if (!shared_objects.is_empty() && sign_enabled && ad_hoc && !lib_validation) {
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