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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs

fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
This commit is contained in:
David Nikdel
2024-03-06 12:14:21 -05:00
parent 1b2e0b32d7
commit 5e6adb4a2d
16 changed files with 112 additions and 47 deletions

View File

@@ -1768,7 +1768,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
Vector<SharedObject> shared_objects;
err = save_pack(p_preset, p_debug, pack_path, &shared_objects);
err = save_pack(true, p_preset, p_debug, pack_path, &shared_objects);
bool lib_validation = p_preset->get("codesign/entitlements/disable_library_validation");
if (!shared_objects.is_empty() && sign_enabled && ad_hoc && !lib_validation) {