1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs

fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
This commit is contained in:
David Nikdel
2024-03-06 12:14:21 -05:00
parent 1b2e0b32d7
commit 5e6adb4a2d
16 changed files with 112 additions and 47 deletions

View File

@@ -1653,7 +1653,7 @@ Error EditorExportPlatformIOS::_export_project_helper(const Ref<EditorExportPres
}
String pack_path = binary_dir + ".pck";
Vector<SharedObject> libraries;
Error err = save_pack(p_preset, p_debug, pack_path, &libraries);
Error err = save_pack(true, p_preset, p_debug, pack_path, &libraries);
if (err) {
// Message is supplied by the subroutine method.
return err;