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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs

fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
This commit is contained in:
David Nikdel
2024-03-06 12:14:21 -05:00
parent 1b2e0b32d7
commit 5e6adb4a2d
16 changed files with 112 additions and 47 deletions

View File

@@ -1771,7 +1771,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
register_core_extensions(); // core extensions must be registered after globals setup and before display
ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache.
ResourceUID::get_singleton()->load_from_cache(true); // load UUIDs from cache.
if (ProjectSettings::get_singleton()->has_custom_feature("dedicated_server")) {
audio_driver = NULL_AUDIO_DRIVER;