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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
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@@ -1771,7 +1771,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
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register_core_extensions(); // core extensions must be registered after globals setup and before display
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ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache.
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ResourceUID::get_singleton()->load_from_cache(true); // load UUIDs from cache.
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if (ProjectSettings::get_singleton()->has_custom_feature("dedicated_server")) {
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audio_driver = NULL_AUDIO_DRIVER;
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