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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs

fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
This commit is contained in:
David Nikdel
2024-03-06 12:14:21 -05:00
parent 1b2e0b32d7
commit 5e6adb4a2d
16 changed files with 112 additions and 47 deletions

View File

@@ -969,6 +969,9 @@ void EditorNode::_fs_changed() {
err = platform->export_zip(export_preset, export_defer.debug, export_path);
} else if (export_path.ends_with(".pck")) {
err = platform->export_pack(export_preset, export_defer.debug, export_path);
} else {
ERR_PRINT(vformat("Export path \"%s\" doesn't end with a supported extension.", export_path));
err = FAILED;
}
} else { // Normal project export.
String config_error;