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Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061 fixes godotengine#61556 Also, distinguish between main pack and DLC packs. It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup. - project.godot/project.binary file - extension_list.cfg - app icon and boot_splash - .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
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@@ -969,6 +969,9 @@ void EditorNode::_fs_changed() {
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err = platform->export_zip(export_preset, export_defer.debug, export_path);
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} else if (export_path.ends_with(".pck")) {
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err = platform->export_pack(export_preset, export_defer.debug, export_path);
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} else {
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ERR_PRINT(vformat("Export path \"%s\" doesn't end with a supported extension.", export_path));
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err = FAILED;
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}
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} else { // Normal project export.
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String config_error;
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