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Added editor dialog for easily creating shaders.
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@@ -1007,6 +1007,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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const Dictionary vs_version = visual_shader->get_engine_version();
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if (!vs_version.has_all(components)) {
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visual_shader->update_engine_version(engine_version);
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print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
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} else {
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for (int i = 0; i < components.size(); i++) {
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if (vs_version[components[i]] != engine_version[components[i]]) {
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