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Added support for getting gravity vector from iOS
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@@ -44,6 +44,7 @@ class InputDefault : public Input {
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Set<int> joy_buttons_pressed;
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Map<int,float> _joy_axis;
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//Map<StringName,int> custom_action_press;
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Vector3 gravity;
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Vector3 accelerometer;
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Vector3 magnetometer;
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Vector3 gyroscope;
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@@ -191,6 +192,7 @@ public:
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void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
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void parse_joypad_mapping(String p_mapping, bool p_update_existing);
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virtual Vector3 get_gravity() const;
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virtual Vector3 get_accelerometer() const;
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virtual Vector3 get_magnetometer() const;
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virtual Vector3 get_gyroscope() const;
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@@ -203,6 +205,7 @@ public:
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void parse_input_event(const InputEvent& p_event);
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void set_gravity(const Vector3& p_gravity);
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void set_accelerometer(const Vector3& p_accel);
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void set_magnetometer(const Vector3& p_magnetometer);
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void set_gyroscope(const Vector3& p_gyroscope);
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