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[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
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@@ -177,6 +177,9 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
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for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
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builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
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}
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#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
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builder.append("#define MOLTENVK_USED\n");
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#endif
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} break;
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case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
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builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
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