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[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.

This commit is contained in:
bruvzg
2021-11-24 09:14:19 +02:00
parent 5efe80f308
commit 5e0a034524
4 changed files with 113 additions and 0 deletions

View File

@@ -177,6 +177,9 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
}
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
builder.append("#define MOLTENVK_USED\n");
#endif
} break;
case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)